Jump to content

Super Mario Bros. 3

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia

Super Mario Bros. 3
Mario is seen flying using the "Raccoon Mario" power-up over a yellow/gold background. The Game's logo appears on the top and the game's tagline appears on the bottom.
North American box art, depicting Mario flying with a tanooki cap
Developer(s)Nintendo R&D4
Publisher(s)Nintendo
Director(s)
Producer(s)Shigeru Miyamoto
Designer(s)
Programmer(s)Toshihiko Nakago
Artist(s)
Composer(s)Koji Kondo
SeriesSuper Mario
Platform(s)Nintendo Entertainment System, arcade (PlayChoice-10), Game Boy Advance
ReleaseFamicom
PlayChoice-10
  • NA: July 15, 1989
NES
Genre(s)Platform
Mode(s)Single-player, multiplayer

Super Mario Bros. 3[a] is a 1988 platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990, and in Europe on August 29, 1991. It was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka.

Players control brothers Mario or Luigi, who must save Princess Toadstool and the rulers of seven different kingdoms from the antagonist Bowser. As in previous Mario games, they defeat enemies by stomping on them or using items that bestow magical powers; they also have new abilities, including flight and sliding down slopes. Super Mario Bros. 3 introduced many elements that became Super Mario staples, such as Bowser's children (the Koopalings) and a world map to transition between levels.

Super Mario Bros. 3 was praised by critics for its challenging gameplay and is regarded as one of the greatest video games of all time. It is the third-best-selling NES game, with more than 17 million copies sold worldwide. It also inspired an animated television series, produced by DIC Entertainment.

Super Mario Bros. 3 was remade for the Super NES as a part of Super Mario All-Stars in 1993 and for the Game Boy Advance as Super Mario Advance 4: Super Mario Bros. 3 in 2003. It was rereleased on the Virtual Console service on the Wii U and 3DS, and was included on the NES Classic Mini. On September 19, 2018, it was rereleased on the Nintendo Switch Online service with added netplay.

Gameplay

[edit]
A gameplay screenshot of Super Mario Bros. 3, showing Mario donning the raccoon suit

Super Mario Bros. 3 is a two-dimensional, side-scrolling platform game in which the player controls either Mario or Luigi. The game shares similar gameplay mechanics with previous games in the series — Super Mario Bros., Super Mario Bros.: The Lost Levels, and Super Mario Bros. 2 — while introducing several new elements. In addition to the running and jumping found in previous games, the player character can slide down slopes, pick up and throw certain items, and freely climb vines. New power-ups are introduced, including the Super Leaf and the Tanooki Suit, which allow Mario to fly and float.[6] The game world consists of eight kingdoms, each subdivided into multiple levels. The eight worlds feature distinct visual themes: the first world is grass and the second world, "Desert Land" (or "Desert Hill" in Japanese and North American PRG0 versions), contains sand-covered levels with pyramids, while the levels in the fourth world, "Giant Land" ("Big Island"), contain obstacles and enemies twice their normal height and width.[7]

The player navigates through the game via two game screens: an overworld map and a course. The overworld map displays an overhead representation of the current kingdom and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses, and other map icons, and allow players to take different routes to reach the kingdom's goal. Moving the on-screen character to an action panel or fortress will allow access to that course, a linear stage populated with obstacles and enemies. The majority of the game takes place in these levels, with the player traversing the stage by dashing, jumping, flying, swimming, and dodging or defeating enemies.[8][9] Players start with a certain number of lives and may gain additional lives by picking up green spotted 1-Up mushrooms hidden in bricks, or by collecting 100 coins, among other methods. Mario and Luigi lose a life if they take damage while small, fall into lava or a bottomless pit, or run out of time. The game ends prematurely when all lives are lost, although the player can continue from the beginning of the world they lost their last life in by selecting "Continue". If the player chooses to continue, all fortresses and enemy courses, as well as the tank and ship levels from the eighth world that the player previously completed will remain completed and any locked doors that were unlocked will also remain unlocked. This allows the player to continue from the last fortress level they completed in most cases. The player will also be able to keep all of their items in their inventory.

Completing stages allows the player to progress through the overworld map and to succeeding worlds. Each world features a final stage with a boss to defeat. The first seven worlds feature an airship controlled by one of the Koopalings, while the player battles Bowser in his castle in the eighth world as the Final Boss. Other map icons include large boulders and locked doors that impede paths. Mini-games and bonus screens on the map provide the player a chance to obtain special power-ups and additional lives. Power-ups obtained in these mini-games are stored in a reserve, and can be activated by the player from the map screen.[8][9]

In addition to special items from previous games like the Super Mushroom, Super Star, and the Fire Flower, new power-ups are introduced that provide the player with new options. The Super Leaf and Tanooki Suit give Mario raccoon and tanooki appearances respectively, allowing him to fly for a short period of time. The Tanooki Suit also enables him to turn into Statue Mario to avoid enemies for a short period of time. Changing into a Tanooki statue while jumping results in Mario pounding the ground and killing whatever enemies are directly under him; this is the first appearance of the now standard "ground pound" move in the Mario series.[10] The new "Frog Suit" highly increases the character's underwater speed and agility, and boosts jumping height on land. Another new suit, the Hammer Suit, gives Mario the appearance of the Hammer Bro. enemy and allows him to throw hammers at enemies and resist fire attacks when crouching.

Super Mario Bros. 3 includes a multiplayer option which allows two players to play the game by taking turns at navigating the overworld map and accessing stage levels. The first player controls Mario, while the other controls Luigi (a palette swap of Mario). Through this mode, players can access several mini-games, including a remake of the original Mario Bros. arcade game, in which one player has the opportunity to steal the cards of another, but may lose their turn if they lose the mini-game.[11]

Plot and characters

[edit]

The plot of Super Mario Bros. 3 is described in the instruction booklet. The Mushroom World, the setting of the game, is invaded by the Koopalings, Bowser's seven children. The Koopalings conquer each of the seven kingdoms by stealing its king's magical wand and using it to transform him into an animal. Princess Toadstool sends Mario and Luigi to travel to each kingdom, retrieve the stolen wand, and restore its king to normal.[12]

Mario and Luigi receive notes and special items from Princess Toadstool after rescuing each of the first six kings. When they rescue the seventh king, they instead receive a note from Bowser, boasting that he has kidnapped Toadstool and imprisoned her within the castle of his own realm, Dark Land.[13] The brothers travel through Dark Land, enter his castle, and defeat Bowser in a battle. The game ends with Princess Toadstool being freed from the castle.[14]

According to Shigeru Miyamoto, Super Mario Bros. 3 was conceived as a stage play. The title screen features a stage curtain being drawn open, and in the original NES version, in-game objects hang from off-screen catwalks, are bolted to the background, or cast shadows on the skyline. When Mario finishes a level, he walks off the stage.[15]

Development and release

[edit]

Beginning development shortly after the 1986 release of the Famicom Disk System's Super Mario Bros. 2,[16] Super Mario Bros. 3 was developed by Nintendo Entertainment Analysis and Development, a team that consisted of more than ten people. The game took more than two years to complete.[17][18] The development budget, when converted to US dollars, amounts to about $800,000[19] to $1.3 million[20] ($2.1–3.3 million adjusted for inflation). Developer Shigeru Miyamoto served as director. He worked closely with the designers and programmers during the conceptual and final stages, encouraging a free interchange of ideas. Miyamoto considered intriguing and original ideas to be key to creating a successful game.[18] Originally, the team intended for the game to be played from an isometric point of view, but the developers found that this made it too difficult to position jumps, so the game was changed to the 2D side view used in previous games. Some isometric elements remain, such as the checkered floor present in the title screen.[16] All pixel art for the game was drawn using Fujitsu FM R-50 HD business computers while HP 64000 mainframe computers with a 6502 processor card were used to write and test code.[21]

The game was designed to appeal to players of varying skill levels. To assist less-to no skill players, bonus coins and 1-ups are more abundant in earlier worlds, while later worlds present more complex challenges for experienced players. In the two-player mode, the players alternate turns to balance play time.[18] The development team introduced new power-ups and concepts that would give Mario the appearance of different creatures as a means of providing him with new abilities. An early idea changed Mario into a centaur, but was dropped in favor of a raccoon tail with limited flying ability.[17][18] Other costumes with different abilities were added to his repertoire, and levels were designed to take advantage of these abilities.[22] New enemies were included to add diversity to the game, along with variants of previous enemies, such as Goombas, Hammer Bros., and Koopa Troopas.[17][22]

Some of the enemies designed for Super Mario Bros. 3 were inspired by the team's personal experiences. For example, the Chain Chomp enemy, a barking tethered ball and chain creature with eyes and teeth that lunges at the player when in close proximity, was drawn from Miyamoto's early life, in which a dog lunged at him, but was pulled away from him.[18] Bowser's children, the Koopalings, were designed to be unique in appearance and personality; Miyamoto based the characters on seven of his programmers as a tribute to their work and efforts.[17][18] Nintendo of America named the Koopalings after well-known musicians: for example, the characters "Ludwig von Koopa" and "Roy Koopa" are named after Ludwig van Beethoven and Roy Orbison respectively.[23]

The character graphics were created with a special graphics machine ("Character Generator Computer Aided Design") that generated a collection of the graphical shapes used in the game. Shapes in the collection were assigned numbers that the game's code used to access and combine to form complete images on the screen in real time.[18] The Super Mario Bros. 3 cartridge uses Nintendo's custom MMC3 ASIC to enhance the NES capabilities. The MMC3 chip allows for animated tiles, extra RAM for diagonal scrolling, and a scan line timer to split the screen. The game uses these functions to split the game screen into two portions, a playfield on the top and a status bar on the bottom. On the overworld map, the status bar doubles as an inventory for items and power-ups. This allows the top portion to scroll as the character navigates the stage while the bottom portion remains static to display text and other information.[24]

Like its predecessors, the music in Super Mario Bros. 3 was composed by Koji Kondo, who composed several new songs as well as returning melodies from Super Mario Bros. According to Kondo, who had composed the music in Super Mario Bros. based on what he believed fit the levels rather than focusing on composing a specific genre of music, the game was the most difficult game for him to compose.[25] Kondo experimented with several different genres of music, unsure of how to follow up the music from the first game after hearing from several people that it sounded a lot like Latin or fusion music,[16] and came up with several different melodies throughout its development before settling on what ultimately made it into the game.[25] The development team decided that music on the title screen was unnecessary.[25]

During 1988, a shortage of ROM chips,[26] along with Nintendo's preparation of Super Mario Bros. 2, prevented Nintendo from performing various North American game releases according to their original schedules. The delayed products included Super Mario Bros. 3 and, according to Nintendo Power, Zelda II: The Adventure of Link.[27] The delay, however, presented Nintendo with an opportunity to promote the game in a feature film. In 1989, Tom Pollack of Universal Studios approached Nintendo of America's marketing department about a video game movie; inspired by Nintendo video game competitions, Pollack envisioned a video game version of Tommy for younger audiences. Nintendo licensed its products for inclusion in what would become the film The Wizard. During the movie's production, the filmmakers requested and were granted approval from Nintendo regarding the script and the portrayal of the company's games.[28] Super Mario Bros. 3 was one of the products shown in the film and was used in a final scene involving a video game competition.[28][29] The film was released in December 1989, between the home console releases of the game in Japan and North America.[30]

The marketing budget for Super Mario Bros. 3 was $25 million,[31] bringing the game's total development and marketing budget to $25.8 million ($66 million adjusted for inflation).

Reception

[edit]

Super Mario Bros. 3 was lauded by the video game press. It is frequently considered the best game released on the NES.[44][45][46][47][48] Computer and Video Games editors Paul Rand, Tim Boone and Frank O'Connor awarded the game a 98% score, praising it for its gameplay, replayability, sound, and graphics. Boone commented that the game is nearly flawless in its utterly "stupendous incredibility and absolutely impossible to put down for anything less than a fire alarm and even then you find yourself weighing down the odds." Rand called Super Mario Bros. 3 the best video game ever, labeling it "the Mona Lisa of gaming" and stating that it is "astoundingly brilliant in every way, shape, and form." O'Connor stated that the game "makes Sonic the Hedgehog look like a wet Sunday morning and even gives the Super Famicom's Super Mario World a run for its money."[34]

The Japanese publication Famitsu gave it a 35 out of 40.[37] Julian Rignall of Mean Machines referred to Super Mario Bros. 3 as the "finest video game" he had ever played, citing its addictiveness, depth, and challenge. A second Mean Machines reviewer, Matt Regan, anticipated the game would be a bestseller in the United Kingdom, and echoed Rignall's praise, calling it a "truly brilliant game". Regan further stated that the game offered elements which tested the player's "brains and reflexes", and that though the graphics were simple, they were "incredibly varied".[8] In a preview of the game, Nintendo Power gave it high marks in graphics, audio, challenge, gameplay, and enjoyability.[9] The items hidden in the game's levels, such as the warp whistles, were well-received: Rignall regarded them as part of the game's addictiveness, and Sheff stated that finding them provided a sense of satisfaction.[8][49]

Criticism focused on particular aspects of the game. Rignall described the audio and visuals as being outdated in comparison to games on the Mega Drive/Genesis and Super NES (the latter platform having already been launched in other regions by the time Super Mario Bros. 3 was released in Europe).[8]

Sales

[edit]

Super Mario Bros. 3 became a best-selling game.[22] In Japan, it appeared at the top of the Famitsu sales charts in December 1988[50] and January 1989,[50] and became the second best-selling game of 1988 after Dragon Quest III.[51] By mid-1989, Super Mario Bros. 3 had become the second best-selling game in Japan (non-bundled) up until then, after Dragon Quest III.[52] Super Mario Bros. 3 went on to become the overall best-selling game of 1989 in Japan, just above Tetris in second place.[53] It also topped the Japanese sales chart in January 1990.[54] By 1993, it had sold 4 million cartridges in Japan.[55]

In North America, the inclusion of Super Mario Bros. 3 in The Wizard served as a preview which generated a high level of anticipation in the United States prior to its release.[30][56] Levi Buchanan of IGN considered the game's appearance in the film as a show-stealing element, referring to the movie as a "90-minute commercial" for the game.[57] The game sold 250,000 copies in its first two days of release, according to a spokeswoman for Nintendo.[58] It remained the top-selling game in the United States through April[59] and June[60] to September 1990.[61] In 1990, the game sold more than 8 million units.[62][63] By 1993, author David Sheff said the game had sold 11 million unbundled units in Japan and the United States, commenting that, in music industry terms, the game went platinum 11 times.[55] In the United States alone, the game had generated $595,000,000 (equivalent to $1,390,000,000 in 2023) in revenue for Nintendo by early 1992,[20] exceeding the gross revenue of the films E.T. (1982), Batman (1989) and Jurassic Park (1993).[64] The game was also a hit in other regions such as Europe and Singapore.[65]

The game had sold 14 million copies by 1995,[66] and 15 million copies by 1998.[67] By 2000, the game had sold more than 17 million copies worldwide, and held the record for the best-selling non-bundled video game for a long time.[68][69] As of 2011, Super Mario Bros. 3 was the highest-grossing non-bundled home video game up until then, with a 2011 inflation-adjusted revenue of $1,700,000,000 (equivalent to $2,300,000,000 in 2023).[70] In 2013, GamesRadar reported that the game had sold more than 18 million copies for the NES.[71] Game Informer also reported in their October 2009 issue that the Virtual Console version had sold one million copies.[72]

Awards

[edit]

In Famicom Tsūshin (Famitsu) magazine's 1988 Best Hit Game Awards, Super Mario Bros. 3 won the Best Action Game award.[73] In 1989, Famitsu gave it the award for best action game released since 1983.[74]

Super Mario Bros. 3 has received universal acclaim from modern critics who consider it one of the best games of all time, and has appeared on many top games lists. The game debuted on Nintendo Power's Top 30 best games ever list at number 20 in September 1989.[75] It entered the list's top 10 a few months later and reached number one in May 1990.[76][77] Super Mario Bros. 3 remained within the top 20 for more than five years.[78] More than a decade later, the magazine ranked the game number six on their list of 200 Greatest Nintendo Games.[79] In August 2008, Nintendo Power listed Super Mario Bros. 3 as the second best NES video game, praising it for making the series more complex and introducing new abilities that have since become signature abilities in the series.[80] The game placed 11th, behind Super Mario Bros., in Official Nintendo Magazine's "100 greatest Nintendo games of all time".[81] Edge considered Super Mario Bros. 3 Nintendo's standout game of 1989, and commented that its success outshone the first Super Mario Bros.'s sales milestone; the first game sold 40 million copies, but was bundled with the NES.[82] They lauded the overworld map as an elegant alternative to a menu to select levels.[83] In 2007, ScrewAttack called Super Mario Bros. 3 the best Mario game in the series as well as the best game on the NES, citing the graphics, power-ups, secrets, and popularity, summing it up as "just incredible" and stating, "If you haven't experienced this greatness, we pity you".[84][85] In a poll conducted by Dengeki, the game tied with Super Mario World as the number three video game their readers first played.[86] GamesRadar also called it the best NES game, saying that while Super Mario Bros. defined its genre, Super Mario Bros. 3 perfected it.[87] In 1996, GamesMaster rated the NES version 99th on their "Top 100 Games of All Time."[88]

In 1997, Electronic Gaming Monthly ranked the All-Stars edition the 2nd best console game of all time (behind only Tetris), saying it "took the series back to its roots, but expanded upon the original game in every way imaginable. No other game since has been able to recapture the spirit of adventure and enchantment found in Mario 3."[89] The game has been ranked on several of IGN's lists of "top games". In 2005, they rated it 23rd among their Top 100 Games, and praised the precise and intuitive controls.[90] IGN editors from the United States, United Kingdom, and Australia ranked Super Mario Bros. 3 number 39 in their 2007 Top 100 Games, citing Miyamoto's "ingenious" designs. They further commented that the game improved on the "already-brilliant concepts" of the previous games with new power-ups and enemies.[17] Users and readers of the website placed the game high on similar lists: 32nd in 2005 and 21st in 2006.[91][92] In 2009, Game Informer put Super Mario Bros. 3 9th on their list of "The Top 200 Games of All Time", saying that it is "a game with incredible lasting power that we won't soon forget".[72] This is down one place from Game Informer's previous ranking in 2001.[93] Edge ranked the game #20 on its list of "The 100 Best Games To Play Today", calling it "the one 8-bit game that still shines today, no caveats required."[94] UGO listed Super Mario Bros. 3 on their list of the "Top 50 Games That Belong On the 3DS", calling it "Arguably the greatest Mario game ever made."[95] GameSpot placed the game on their list of the greatest games of all time.[96] USgamer ranked the game as the third best Mario platformer ever.[97] Super Mario Bros. 3 ranked 34th on Warp Zoned's "Scientifically Proven Best Video Games of All Time" list, a statistical meta-analysis of 44 "top games" lists published between 1995 and 2016.[98]

Rereleases and remakes

[edit]

The NES version of the game has been ported to several other Nintendo consoles. It was rereleased in emulation as a downloadable Virtual Console game in 2007 for the Wii and in 2014 for the Nintendo 3DS and Wii U consoles.[99][100] It is one of thirty pre-installed games in the NES Classic Edition console,[16] and is on the Nintendo Switch Online service.[101]

Super Mario Bros. 3 was included in the 1993 SNES game Super Mario All-Stars, a compilation of remakes of NES Super Mario games featuring updated graphics and sound,[102] which was also later released on the Wii in 2010[103] and the Nintendo Switch Online service in 2020.

Super Mario 3 Special, an unofficial bootleg port for the Game Boy Color, was released in 2000. This version was developed in Hong Kong and is truncated to only five levels. Former 1Up.com journalist Ray Barnholt panned Super Mario 3 Special as a "horrible, awful, rank piece of software." Barnholt criticized its extremely short length, "atrocious" controls leading him to liken Mario's movement to "a drunken Sonic," poor level design, coloring, and music, and lack of a proper ending.[104]

A Game Boy Advance version, Super Mario Advance 4: Super Mario Bros. 3, was released in 2003. In addition to the visual and sound changes from Super Mario All-Stars, this version also includes support for the Nintendo e-Reader peripheral, which allows the player to access new levels and power-ups stored on e-Reader cards.[105]

Legacy

[edit]
Super Mario Bros. 3 is credited for introducing the use of overworld maps in the Mario series.

Super Mario Bros. 3 introduced several elements carried over to subsequent Mario games.[81] A similar overworld map is used in Super Mario World, Super Mario Bros. DX and New Super Mario Bros., and Mario's ability to fly has been a feature in games such as Super Mario World, Super Mario 64 and Super Mario Galaxy.[17][106][107] The game's "Super Leaf" item has returned in more recent Mario games for the Nintendo 3DS, like Super Mario 3D Land, Mario Kart 7 and New Super Mario Bros. 2. Bowser's red hair was first popularized in the game and has since become a part of his standard appearance.[17]

Through a collaboration between NBC and Nintendo of America, an animated television series, The Adventures of Super Mario Bros. 3, was created from September to December 1990 by DIC Entertainment. The show aired weekly on Saturday mornings on NBC alongside the second season of Captain N: The Game Master as part of the hour-long Captain N & The Adventures of Super Mario Bros. 3 programming block with 26 episodes and featured numerous characters, enemies, and settings from the video game; the original seven Koopalings are given different names based on their given personalities and are also given a new age order.[108] Other Nintendo products have included various elements of the game as well. Music from Super Mario Bros. 3 appears as a track on Nintendo Sound Selection Koopa, a collection of songs from Nintendo games.[109] The game's stages and graphics comprise a background theme in the 2006 Nintendo DS game Tetris DS.[110] The Koopalings are also world bosses in Super Mario World, Mario Is Missing!, Yoshi's Safari, Hotel Mario and all New Super Mario Bros. games except New Super Mario Bros.[111][112] Boom Boom, another boss from this game, additionally reappears in Super Mario 3D Land and Super Mario 3D World, alongside a boomerang-wielding female counterpart named Pom Pom.[113] Super Mario Bros. 3 is one of the games represented as themes in both Super Mario Maker and Super Mario Maker 2.[114][115]

In the early 1990s, game developers John Carmack and Tom Hall developed an IBM PC clone of Super Mario Bros. 3 based on their innovative adaptive tile refresh software that performs smooth, side-scrolling graphics on EGA cards. They demonstrated it to Nintendo leaders, who were impressed with the demo but rejected cloning in favor of exclusivity.[116] Carmack and Hall went on to found id Software and develop Commander Keen, a series of platform games inspired by Super Mario Bros. 3.[117][118][119][120][121] The Super Mario Bros. 3 demo had not been readily shared, but a working copy was discovered and preserved in the Museum of Play in July 2021.[122]

In April 1993, Famicom Tsūshin (Famitsu) magazine awarded Super Mario Bros. 3 a world record for having the most strategy guide books published, with 20 strategy books published for the game up until then.[123]

At the 2007 Game Developers Conference, Stanford University curator Henry Lowood, along with game designers Warren Spector and Steve Meretzky, academic researcher Matteo Bittanti and game journalist Christopher Grant named Super Mario Bros. 3 one of the 10 most important video games of all time, being a member of a "game canon" whose inductees were submitted to the Library of Congress for having "cultural significance or a historical significance".[124][125] The New York Times reported Grant said its inclusion was due to the game's nonlinear play being a "mainstay of contemporary games", and how it allows the player to move backward and forward in levels.[124] On November 20, 2020, a sealed copy with rare alternate cover art featuring "Bros." on the left instead of the center was sold for $156,000, the most money ever paid for a video game at the time.[126]

Notes

[edit]
  1. ^ Super Mario Bros. 3 (スーパーマリオブラザーズ3, Sūpā Mario Burazāzu 3)

References

[edit]
  1. ^ "Wii U Super Mario Bros. 3". Nintendo. Archived from the original on August 17, 2014. Retrieved June 28, 2014.
  2. ^ "Super Mario Bros. 3 International Releases". Giant Bomb. Archived from the original on July 16, 2014. Retrieved June 28, 2014.
  3. ^ "The history of Super Mario". mario.nintendo.com. Archived from the original on February 1, 2021. Retrieved September 3, 2020.
  4. ^ Knorr, Alyse (April 27, 2016). "The Making (And Legacy) Of Super Mario Bros. 3". Kotaku. Archived from the original on September 27, 2020. Retrieved March 20, 2020.
  5. ^ "Super Mario Bros. Developer Interview". Archived from the original on January 1, 2017. Retrieved December 9, 2016.
  6. ^ "Mario's Basic Moves". Nintendo Power: Strategy Guide. Vol. SG1, no. 13. Nintendo. 1990. p. 4.
  7. ^ Super Mario Bros. 3 Instruction Booklet (PDF). Nintendo of America. February 12, 1990. pp. 30–34. Archived (PDF) from the original on November 5, 2019. Retrieved February 16, 2020.
  8. ^ a b c d e f Mean Machine Staff (October 1991). "Nintendo Review: Super Mario Bros. 3". Mean Machines. No. 13. EMAP. pp. 56–59. Archived from the original on February 26, 2009. Retrieved October 26, 2006.
  9. ^ a b c Nintendo Power Staff (January–February 1990). "Previews: Super Mario Bros. 3". Nintendo Power. No. 10. Nintendo. pp. 56–59.
  10. ^ "Ground Pound – Super Mario World 3D". IGN. November 26, 2011. Archived from the original on July 30, 2014. Retrieved June 28, 2014.
  11. ^ "How To Play The 2 Player Game". Super Mario Bros. 3 Instruction Booklet (PDF). Nintendo of America. February 12, 1990. p. 27. Archived (PDF) from the original on November 5, 2019. Retrieved February 16, 2020.
  12. ^ Super Mario Bros. 3 manual (PDF). USA: Nintendo. 1990. p. 5. Archived (PDF) from the original on November 5, 2019. Retrieved February 16, 2020.
  13. ^ Nintendo (February 12, 1990). Super Mario Bros. 3 (Nintendo Entertainment System). Nintendo. Level/area: World 7 castle. Bowser: Yo! I kidnapped the princess while you were running around. She's here in my castle, if you dare to try and rescue her. Ha ha ha...
  14. ^ "Super Mario Bros. 3 Review". FlyingOmelette. Archived from the original on September 4, 2014. Retrieved July 26, 2014.
  15. ^ Schreier, Jason (September 10, 2015). "Miyamoto Confirms That Super Mario Bros. 3 Was A Play". Kotaku. Archived from the original on September 11, 2015. Retrieved September 10, 2015.
  16. ^ a b c d "Super Mario Bros. and Super Mario Bros. 3 developer interviews- NES Classic Edition". Nintendo of America. Archived from the original on December 1, 2017. Retrieved November 18, 2017.
  17. ^ a b c d e f g "IGN Top 100 Games 2007: 39 Super Mario Bros. 3". IGN. 2007. Archived from the original on April 9, 2017. Retrieved January 25, 2009.
  18. ^ a b c d e f g Nintendo Power Staff (January–February 1990). "The Making of Super Mario Bros. 3". Nintendo Power. No. 10. Nintendo. pp. 20–23.
  19. ^ Casey Corr, O. (December 16, 1990). "Move To Level Two – Ho A Hurdle, Dodge A Fireball On The Way To Finding The Spirit Of America's Favorite Toy". Seattle Times. Archived from the original on June 28, 2018. Retrieved May 3, 2022.
  20. ^ a b "Unlikely Hero Creates Games and Profits". Leisure Line. Australia: Leisure & Allied Industries. June 1992. pp. 25–6.
  21. ^ Murata, Eiichi (1989). The Stars of Famicom Games 社会科 はこばれてくるしくみシリーズ―11 ファミコンゲームの主役たち ゲームソフトの制作と流通 [The Stars of Famicom Games] (in Japanese). Japan: Nintendo, PHP Institute.
  22. ^ a b c McLaughlin, Rus (November 8, 2007). "IGN Presents: The History of the Super Mario Bros". IGN. Archived from the original on February 17, 2012. Retrieved May 3, 2022.
  23. ^ "Nintendo Feature: 10 Amazing Mario Facts". Official Nintendo Magazine. April 30, 2010. Archived from the original on June 3, 2012. Retrieved August 5, 2010.
  24. ^ Nintendo Power Staff (January 1991). "Why Your Game Paks Never Forget". Nintendo Power. No. 20. Nintendo. pp. 28–31.
  25. ^ a b c Mackey, Bob (December 10, 2014). "Super Mario's Maestro: A Q&A with Nintendo's Koji Kondo". US Games. Archived from the original on February 9, 2018. Retrieved February 8, 2018.
  26. ^ Pollack, Andrew (March 12, 1988). "Shortage of Memory Chips Has Industry Scrambling". The New York Times. Archived from the original on March 23, 2022. Retrieved July 19, 2019.
  27. ^ Sheff, David (1993). "Game Masters". Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children. Random House. p. 222. ISBN 0-679-40469-4.
  28. ^ a b Sheff, David (1993). "The Grinch Who Stole Christmas". Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children. Random House. pp. 190–191. ISBN 0-679-40469-4.
  29. ^ McFerran, Damien (April 2008). "The Making of The Wizard". Retro Gamer. No. 49. Imagine Publishing. pp. 84–87.
  30. ^ a b Matti, Michele (November–December 1989). "NES Journal: The Wizard". Nintendo Power. No. 9. Nintendo. p. 90.
  31. ^ "Nintendo fuels "Mario Mania" with "Super Mario Bros. 3". The Indianapolis Star. April 9, 1990. p. 22. Archived from the original on April 11, 2023. Retrieved April 11, 2023 – via Newspapers.com.
  32. ^ "Super Mario Bros. 3 for NES". GameRankings. Archived from the original on July 28, 2014. Retrieved June 26, 2014.
  33. ^ Man (January 1992). "Super Mario Bros. 3". Aktueller Software Markt (in German). Archived from the original on July 12, 2021. Retrieved July 11, 2021.
  34. ^ a b Rand, Paul (November 1991). "Computer and Video Games Magazine, issue 120". Computer and Video Games. pp. 23–8. Retrieved June 28, 2014.
  35. ^ "Electronic Gaming Review Crew: Super Mario Bros. 3". Electronic Gaming Monthly. No. 9 (1990 Video Game Preview). April 1990. p. 10.
  36. ^ Whitehead, Dan (November 10, 2007). "Virtual Console Roundup". Eurogamer. Archived from the original on April 25, 2019. Retrieved February 26, 2021.
  37. ^ a b "スーパーマリオブラザーズ3 [ファミコン] / ファミ通.com". Famitsu. Archived from the original on November 9, 2018. Retrieved July 23, 2018.
  38. ^ Provo, Frank. "Super Mario Bros 3 Review". GameSpot. Archived from the original on January 11, 2013. Retrieved December 4, 2012.
  39. ^ Thomas, Lucas M. (November 12, 2007). "Super Mario Bros. 3 Review". IGN. Archived from the original on January 25, 2013. Retrieved May 3, 2022.
  40. ^ Jefa57 (June 17, 2011). "Test de Super Mario Bros. 3 sur Nes". Jeuxvideo.com (in French). Archived from the original on June 28, 2011. Retrieved July 11, 2021.
  41. ^ "Review: Super Mario Bros. 3 (Wii Virtual Console / NES)". Nintendo Life. November 6, 2007. Archived from the original on February 25, 2021. Retrieved February 26, 2021.
  42. ^ "Super Mario Bros. 3". Total!. No. 1. January 1992. pp. 12–5.
  43. ^ "Super Mario Bros 3" (PDF). Game Zone. No. 1 (November 1991). October 8, 1991. pp. 40–2. Archived (PDF) from the original on October 24, 2021. Retrieved February 26, 2021.
  44. ^ "50 Best NES Games Of All Time". Nintendo Life. August 21, 2023. Retrieved November 7, 2023.
  45. ^ Top 100 NES Games - IGN.com, archived from the original on August 14, 2021, retrieved November 7, 2023
  46. ^ Laib, Shawn; Byrd, Matthew (September 30, 2022). "25 Best NES Games of All Time". Den of Geek. Archived from the original on November 7, 2023. Retrieved November 7, 2023.
  47. ^ Thorpe, Josh WestContributions from Nick; published, Retro Gamer Team (June 19, 2022). "The 10 best NES games of all-time". gamesradar. Archived from the original on April 21, 2021. Retrieved November 7, 2023.
  48. ^ "Every Single NES Game, Ranked From Best to Worst". Ranker. Retrieved November 7, 2023.
  49. ^ Sheff, David (1993). "I, Mario". Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children (1st ed.). Random House. p. 53. ISBN 0-679-40469-4.
  50. ^ a b "ファミコン通信 TOP 30: 1月20日" [Famicom Tsūshin Top 30: January 20]. Famicom Tsūshin (in Japanese). Vol. 1989, no. 3. February 3, 1989. pp. 10–1. Archived from the original on April 24, 2021. Retrieved March 14, 2021.
  51. ^ "グーム売上ベスト10" [Best 10 Game Sales]. Family Computer Magazine (in Japanese). February 12, 1989. p. 116.
  52. ^ "総合TOP50" [Total Top 50]. ファミコン通信 〜 '89全ソフトカタログ [Famicom Tsūshin: '89 All Software Catalog]. Famicom Tsūshin (in Japanese). September 15, 1989. p. 78. Archived from the original on May 7, 2020. Retrieved March 14, 2021.
  53. ^ "グーム売上ベスト10" [Best 10 Game Sales]. Family Computer Magazine (in Japanese). February 23, 1990. p. 133.
  54. ^ "Weekly Famimaga Hit Chart! (12/25~1/28)". Family Computer Magazine (in Japanese). Tokuma Shoten. February 23, 1990. pp. 134–6.
  55. ^ a b Sheff, David (1993). "A New Leader of the Club". Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children (1st ed.). Random House. pp. 3–5. ISBN 0-679-40469-4.
  56. ^ Roush, George (June 18, 2008). "Watching The Wizard". IGN. Archived from the original on August 27, 2009. Retrieved May 3, 2022.
  57. ^ Buchanan, Levi (June 18, 2008). "The 90-Minute Super Mario Bros. 3 Commercial". IGN. Archived from the original on December 15, 2008. Retrieved May 3, 2022.
  58. ^ "U.S. Parents! Get Ready For The 3rd Invasion Of Super Mario Bros". Chicago Tribune. Archived from the original on April 18, 2018. Retrieved May 3, 2022.
  59. ^ "U.S.A. TOP 10". Famicom Tsūshin (in Japanese). Vol. 1990, no. 10/11. May 11, 1990.
  60. ^ "U.S.A. TOP 10: 6月22日" [U.S.A. Top 10: June 22]. Famicom Tsūshin (in Japanese). Vol. 1990, no. 14. July 6, 1990. p. 10.
  61. ^ "U.S.A. TOP 15: 9月28日" [U.S.A. Top 15: September 28]. Famicom Tsūshin (in Japanese). Vol. 1990, no. 22. October 26, 1990. p. 10.
  62. ^ Ehrlich, Willie (January 6, 1991). "Beeping Invasion". Lancaster Eagle-Gazette. p. 13. Archived from the original on January 7, 2021. Retrieved January 6, 2021. Super Mario Bros. 3 sold more than eight million units after its introduction last March.
  63. ^ "Good Housekeeping". Good Housekeeping. Vol. 212. Hearst Corporation. 1991. p. 152. Archived from the original on October 10, 2022. Retrieved September 24, 2021. 8 million Super Mario Bros. 3 games were sold in 1990
  64. ^ Real, Michael R.; Real, Michael (September 26, 1996). Exploring Media Culture: A Guide. SAGE Publishing. p. 81. ISBN 978-0-8039-5877-7. Archived from the original on October 10, 2022. Retrieved October 9, 2021.
  65. ^ "Nintendo: Super Mario Bros 3". Computer and Video Games. No. 125 (April 1994). March 15, 1994. p. 57.
  66. ^ Symposium, University of Manchester Broadcasting (1995). The Post-broadcasting Age: New Technologies, New Communities : Papers from the 25th and 26th University of Manchester Broadcasting Symposia. University of Luton Press. p. 27. ISBN 978-1-86020-502-6. Archived from the original on October 10, 2022. Retrieved September 24, 2021. One game, Super Mario Brothers 3, has sold 14 million copies and has generated more money than the movie ET. Nintendo now makes greater profits than all of the American movie studios combined.
  67. ^ "Best-Selling Video Game". The Guinness Book of Records 1999. Guinness World Records Limited. September 10, 1998. p. 171. ISBN 978-0-9652383-9-7.
  68. ^ Kent, Steven L. (2000). "Chapter 23: Run for the Money". The First Quarter: A 25-year History of Video Games. BWD Press. p. 334. ISBN 978-0-9704755-0-3. Archived from the original on October 10, 2022. Retrieved October 22, 2021. Nintendo sold more than 17 million copies of Super Mario Bros. 3 worldwide, setting a lasting sales record for a game cartridge that was not packed in with console hardware.
  69. ^ Boutros, Daniel (August 4, 2006). "A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games". Game Developer. Archived from the original on November 20, 2015. Retrieved May 3, 2022.
  70. ^ Morris, Chris (March 24, 2011). "Call of Duty, Guitar Hero Top All-Time Best Selling List". CNBC. Archived from the original on October 15, 2012. Retrieved May 3, 2022.
  71. ^ Gilbert, Henry (October 23, 2013). "25 things we still love about Super Mario Bros. 3 25 years later". GamesRadar. Archived from the original on January 28, 2019. Retrieved May 3, 2022.
  72. ^ a b The Game Informer staff (December 2009). "The Top 200 Games of All Time". Game Informer. No. 200. pp. 44–79. ISSN 1067-6392. OCLC 27315596.
  73. ^ "'88 ベストヒットゲーム大賞" ['88 Best Hit Game Awards]. Famicom Tsūshin (in Japanese). Vol. 1989, no. 3. February 3, 1989. pp. 6–9. Archived from the original on April 24, 2021. Retrieved March 14, 2021.
  74. ^ "'83〜'89 ベストヒットゲーム大賞" ['83〜'89 Best Hit Game Awards]. ファミコン通信 〜 '89全ソフトカタログ [Famicom Tsūshin: '89 All Software Catalog]. Famicom Tsūshin. September 15, 1989. p. 138. Archived from the original on November 16, 2021. Retrieved March 14, 2021.
  75. ^ Nintendo Power Staff (September–October 1989). "Nintendo Power Top 30". Nintendo Power. No. 8. Nintendo. p. 82.
  76. ^ Nintendo Power Staff (March–April 1990). "Nintendo Power Top 30". Nintendo Power. No. 11. Nintendo. pp. 40–41.
  77. ^ Nintendo Power Staff (May–June 1990). "Nintendo Power Top 30". Nintendo Power. No. 12. Nintendo. pp. 42–43.
  78. ^ Nintendo Power Staff (January 1995). "Power Charts". Nintendo Power. No. 68. Nintendo. p. 101.
  79. ^ "NP Top 200". Nintendo Power. No. 200. Nintendo. February 2006. pp. 58–66.
  80. ^ "Nintendo Power: The 20th Anniversary Issue!". Nintendo Power. Vol. 231, no. 231. San Francisco, California: Future US. August 2008. p. 71.
  81. ^ a b East, Tom. "100 Best Nintendo Games – Part Five". Official Nintendo Magazine. Future plc. Archived from the original on March 7, 2012. Retrieved February 25, 2009.
  82. ^ Edge Staff (July 2007). "Who Dares Wins". Edge. No. 177. Future Publishing. pp. 63–65.
  83. ^ Edge Staff (September 2008). "Return to Main Menu". Edge. No. 192. Future Publishing. pp. 71–72.
  84. ^ "Top Ten NES Games". ScrewAttack. ScrewAttack's Top 10. GameTrailers. October 16, 2007. Archived from the original on May 20, 2009. Retrieved February 6, 2009.
  85. ^ "Top Ten Mario Games". ScrewAttack. ScrewAttack's Top 10. GameTrailers. July 24, 2007. Archived from the original on May 27, 2009. Retrieved January 24, 2009.
  86. ^ 【アンケート結果発表】初めてプレイしたゲームソフトはなんですか? (in Japanese). Dengeki. July 9, 2008. Archived from the original on February 6, 2009. Retrieved February 5, 2009.
  87. ^ "Best NES Games of all time". GamesRadar. April 16, 2012. Archived from the original on June 30, 2015. Retrieved December 5, 2013.
  88. ^ "Top 100 Games of All Time" (PDF). GamesMaster (44): 74. July 1996. Archived (PDF) from the original on July 5, 2022. Retrieved July 3, 2022.
  89. ^ "100 Best Games of All Time". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 156. Note: Contrary to the title, the intro to the article (on page 100) explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
  90. ^ "IGN's Top 100 Games: 21–30". IGN. 2005. Archived from the original on July 18, 2011. Retrieved January 25, 2009.
  91. ^ "Top 99 Games of All Time: Reader's Pick". IGN. 2005. Archived from the original on February 7, 2009. Retrieved January 25, 2009.
  92. ^ "Readers' Picks Top 100 Games: 21–30". IGN. 2006. Archived from the original on February 29, 2012. Retrieved January 25, 2009.
  93. ^ Cork, Jeff (November 16, 2009). "Game Informer's Top 100 Games of All Time (Circa Issue 100)". Game Informer. Archived from the original on January 19, 2016. Retrieved December 10, 2013.
  94. ^ Edge Staff (March 9, 2009). "The 100 Best Games To Play Today". Edge Online. Archived from the original on October 29, 2014. Retrieved January 21, 2014.
  95. ^ Sal Basile (July 6, 2010). "The Top 50 Games That Belong On the 3DS". UGO. Archived from the original on March 15, 2011. Retrieved April 25, 2011.
  96. ^ Davis, Ryan. "The Greatest Games of All Time". GameSpot. Archived from the original on March 22, 2012. Retrieved April 25, 2012.
  97. ^ Parish, Jeremy (September 9, 2015). "Page 3: What's the Greatest Mario Game Ever? We Ranked Them All, and You Can Too!". USgamer. Gamer Network. Archived from the original on September 10, 2015. Retrieved September 11, 2015.
  98. ^ Scalzo, John (January 20, 2017). "The Scientifically Proven Best Video Games of All Time #34: Super Mario Bros. 3". Warp Zoned. Archived from the original on March 12, 2017. Retrieved March 12, 2017.
  99. ^ Provo, Frank (December 19, 2007). "Super Mario Bros. 3 Review". GameSpot. Archived from the original on February 8, 2009. Retrieved May 3, 2022.
  100. ^ Schreier, Jason (April 17, 2014). "Super Mario Bros. 3 Finally Comes To Wii U And 3DS Today". Kotaku. Archived from the original on June 19, 2014. Retrieved June 28, 2014.
  101. ^ "NES and Super NES – Nintendo Switch Online". Nintendo. Archived from the original on September 9, 2019. Retrieved September 9, 2019.
  102. ^ "Super Mario All-Stars for SNES: Release Summary". GameSpot. Archived from the original on May 14, 2009. Retrieved May 3, 2022.
  103. ^ Yeung, Karlie (October 28, 2010). "Super Mario All-Stars Wii Coming to North America". Nintendo World Report. Archived from the original on December 13, 2013. Retrieved May 4, 2013.
  104. ^ Barnholt, Ray (October 29, 2003). "Super Mario 3 Special". Crunk Games. Archived from the original on October 26, 2022. Retrieved December 17, 2022.
  105. ^ Davis, Ryan (October 17, 2003). "Super Mario Advance 4: Super Mario Bros. 3 Review". GameSpot. Archived from the original on June 23, 2013. Retrieved January 27, 2009.
  106. ^ Official Super Mario 64 Player's Guide. Nintendo. 1996.
  107. ^ Harris, Craig (May 6, 2006). "New Super Mario Bros". IGN. Archived from the original on February 2, 2009. Retrieved May 3, 2022.
  108. ^ Nintendo Power Staff (September–October 1990). "On the Air: SMB3". Nintendo Power. No. 16. Nintendo. p. 89.
  109. ^ "「クラブニンテンドー」の交換アイテムに"元気が出る"音楽CD「クッパ」が登場!" (in Japanese). Dengeki. December 16, 2004. Archived from the original on August 22, 2009. Retrieved February 5, 2009.
  110. ^ 石田, 賀津男 (August 6, 2008). "任天堂、マリオなどが登場する定番パズルゲームDS「テトリスDS」" (in Japanese). Impress Watch. Archived from the original on February 12, 2009. Retrieved February 5, 2009.
  111. ^ Thomas, Lucas M. (June 3, 2009). "E3 2009: Return of the Koopalings?". IGN. Archived from the original on June 12, 2009. Retrieved May 3, 2022.
  112. ^ "New Super Mario Bros. Wii Stage Demo" (Flash). GameSpot. June 4, 2009. Archived from the original on June 12, 2012. Retrieved December 12, 2009.
  113. ^ "Boom Boom & Pom Pom". IGN. November 23, 2011. Archived from the original on June 14, 2014. Retrieved June 8, 2014.
  114. ^ "Super Mario Maker Review", IGN, September 2, 2015, archived from the original on November 5, 2019, retrieved November 21, 2019
  115. ^ "Super Mario Maker 2: The Kotaku Review". Kotaku. June 28, 2019. Retrieved November 21, 2019.
  116. ^ Frank, Allegra (December 14, 2015). "Doom dev shares rare Super Mario Bros. 3 PC demo". Polygon. Archived from the original on July 13, 2021. Retrieved July 13, 2021.
  117. ^ Kushner, David (2004) [2003]. Masters of Doom: how two guys created an empire and transformed pop culture. New York, NY: Random House, Inc. p. 50, 57. ISBN 978-0-375-50524-9. OCLC 50129329.
  118. ^ Orland, Kyle (December 14, 2015). "Here's what id Software's PC port of Mario 3 could have looked like". Ars Technica. Archived from the original on March 10, 2016. Retrieved December 15, 2015.
  119. ^ "Dangerous Dave in Copyright Infringement on John Romero's Site". John Romero. Archived from the original on July 13, 2014. Retrieved December 15, 2014.
  120. ^ "A Look Back at Commander Keen". October 18, 2014. Archived from the original on November 10, 2014. Retrieved October 18, 2014.
  121. ^ Super Mario Bros. 3 Demo (1990). John Romero. 1990. Archived from the original on December 15, 2015. Retrieved December 15, 2015.
  122. ^ Gurwin, Gabe (July 13, 2021). "Id Software's Super Mario Bros. 3 PC Port Found In The Wild". GameSpot. Archived from the original on July 13, 2021. Retrieved July 13, 2021.
  123. ^ "Bravo World Record!". Famicom Tsūshin (in Japanese). No. 226. April 16, 1993. p. 81.
  124. ^ a b Chaplin, Heather (March 12, 2007). "Video Games – Report". The New York Times. ISSN 0362-4331. Archived from the original on June 19, 2022. Retrieved November 21, 2019.
  125. ^ "Canon 2.0". Game Developer. November 12, 2010. Archived from the original on May 3, 2022. Retrieved May 3, 2022.
  126. ^ Porter, Jon (November 23, 2020). "A different Super Mario Bros. game now holds the title for most expensive ever sold". The Verge. Archived from the original on January 12, 2021. Retrieved November 23, 2020.
[edit]